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When you play a Dragon Quest game, whole worlds open up to you. There are plenty of different regions to see, people to meet, and roles to take. The roles part are what we’re going to pay attention to here today. After reaching a specific point in the game, you’ll be able to travel to a landmass that will allow you to restore Alltrades Abbey to the world. This allows you to completely customize your party, adding more strategic elements to the game.

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Now first, don’t be alarmed if you feel like it’s taking a long time to reach a point where you can actually assign classes to characters. That’s absolutely normal for Dragon Quest VII: Fragments of the Forgotten Past. I was taking my time with the game and didn’t reach Alltrades Abbey until I was just over 19 hours in. This is a substantial JRPG that has features tied to specific landmasses, which means you will probably have about a fourth of the game finished before the job system appears. If it’s any consolation, the Nintendo 3DS version of the game is more streamlined than the PlayStation One release, so you are getting here a bit faster this time. If you’re wondering how far you are away from there, know that you’ll need to have restored eight landmasses before you get there. Finishing the eighth one’s storyline will open up vocations.

Jobs make all the difference in Dragon Quest VII: Fragments of the Forgotten Past. Yes, it’ll initially mess with your plans. Your party members will have learned skills tied to their neutral states for the first 20 or so hours of the game. However, when they take a job from Alltrades Abbey, they’re going to have new roles to take and skills to learn. Character levels and class levels are separated, with the vocations improving a bit faster here than in the original. You’ll need to experiment with people a bit, leveling up certain base classes to level five to unlock some hybrid classes, to find yourself a good fit. Since anyone can be anything, there’s a lot of freedom to test the waters.

However, there are certain characters who are naturally inclined to specific roles. Our hero, for example, feels like he’s destined to be a Hero. It’s a Master class he can take after reaching level eight in the more advanced classes. For example, if you have your hero master the Gladiator, Monster Masher, and Pirate jobs, then you’ll be able to put cast him as a Hero. Which is for the best. Dragon Quest VII: Fragments of the Forgotten Past only makes the most basic jobs’ vocational skills permanent, as the more advanced jobs have their abilities tied to the role. Since the Hero is an advanced class, I found I had no reason to leave it once I’d unlocked it for my avatar.

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Other characters aren’t quite so typecast. You have a bit more freedom with people like Maribel, Ruff, Mervyn, and Aishe. Each one does have a position where they’d really shine. Maribel is a natural when it comes to using magic. You could have her as a fast-paced damage dealer like a thief or ranger. She could work as a supportive jester or luminary. But, I found she worked best for my group as a mage and priest, then eventual sage. Likewise, Ruff is more about brute strength. You could try and put him in a magical role, but you’d do better to try having him as a shepherd thief, sailor, monster masher, and pirate.

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Mervyn and Aishe are characters who truly can go in any direction and benefit your party. Each one is physically and mentally strong, though Aishe is slightly better with attacks and Mervyn can be better with magic. Either one can absolutely go either way. I preferred to have Aishe as a master damage dealer. She’s a very adept dancer, but I had her master the warrior and mage roles, then stay as an armamentalist for much of the game. Even though Mervyn was stronger physically, I found he worked as well as a priest and paladin character that mainly looked after the other characters and occasionally attacked.

Then, there are monster classes. The reformed monsters that move into The Haven and tamed monsters in Monster Meadows don’t join your party. However, you can collect monster hearts by level grinding, checking chests, and heading to the casino. These are additional classes a character can take that make them look and “act” like a monster. While it can be significantly harder to collect enough hearts and participate in enough battles to master these classes, the abilities and spells you learn from them are permanently part of that character’s repertoire. You’ll also take on the elemental resistances of that particular creature.

Since monster classes are the best way to build up characters’ magic and skill libraries outside of classes, I recommend befriending as many monsters as possible, sending the ones you like best in groups of three you like best to find a traveler’s tablets in Monster Meadows, and then visiting the randomized dungeons to hopefully get lots of hearts from the three types of monsters that found them. I found it was the best way to really get those permanent skills for party members.

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You can put together any kind of party you’d like in Dragon Quest VII: Fragments of the Forgotten Past. Certain characters might be better suited to specific roles, but any one can play any part. Especially if you take the time to master some monster classes and pair their permanent abilities with more specific advanced classes. By the 50 hour mark, your party will be well on its way to becoming an elite group of customized warriors who can handle any situation.

Dragon Quest VII: Fragments of the Forgotten Past will come to the Nintendo 3DS on September 16, 2016.

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I like to think of there being two parts of Dragon Quest VII: Fragments of the Forgotten Past. There’s your life before Alltrades Abbey and your life after. It’s that important a plot point in the course of the game. Part of this is because of all the strategic options that open up to your after that point, as well as the direction the game takes since you’re getting closer to restoring much of the world. But it’s also because this is the first time Dragon Quest VII really gets challenging. Prior to this point, it’s a bit of a cakewalk.

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The important thing to know, going into Alltrades Abbey, is that you’re going to really be relying on two characters. You’re down to three regular party members at this point, and one of them will be severely handicapped from here on out. You want to be sure the people you do have around are at their absolute best for the challenges ahead.

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If you really want to be prepared, the best thing to do is head to Pilgrim’s Rest, the place where people stop before heading to Alltrades Abbey and visit the casino. The Lucky Panel game is the best way to go. If you win, you’ll get nine items to keep. These can be doled out to your party members or sold for money, which you can turn into tokens, and use to get even more pieces of equipment. The slot machines aren’t always helpful, and the card game feels rather rigged, so it’s best to rely on your memory.

There are specific casino items you might want to try and get in the Lucky Panel game, since you won’t have access to great stock selections in this area’s shops. I recommend trying to get at least two Cloaks of Evasion, if you can, as they have a chance of letting the people wearing them dodge an attack. Giving one to Maribel is ideal, since she’ll be your healer in this scenario, and you can save the other for another party member. The Assassin’s Dagger is also great for Maribel. I’d recommend getting at least one Full Plate Armor, because Auster can use that added defense. While you can absolutely shoot for a War Hammer, it’s okay to go with Edged Boomerangs from Pilgrim’s Perdition’s shop for both Auster and Ruff. They’ll be your damage dealers for this section and having them hit everyone at once is advantageous.

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Next, you should stock up on Medicinal Herbs. I’d suggest 40, if you can afford it. You’ll want to have some in Auster and Ruff’s inventories at all time. They’re going to rely on these items for healing. Don’t worry so much about keeping Maribel stocked up. Not long after Dragon Quest VII: Fragments of the Forgotten Past starts this scenario, you’ll get a Salvation Stone from a thief. If this item is in her inventory, she can use it repeatedly to heal one person at a time both in and out of battle. Auster and Ruff can use it too, but you’ll want them to focus entirely on healing for this part of the game.

Once Alltrade Abbey’s scenario is in full swing, there are only three pieces of advice I can really offer. The first is to deposit your money in the bank. This is the first really challenging area in Dragon Quest VII: Fragments of the Forgotten Past. You don’t want to risk losing your hard earned cash. Second, you should save often. Finally, there are unwinnable boss fights here. You’ll know them when you see them, and losing will advance the story.

As long as you head into Dragon Quest VII: Fragments of the Forgotten Past’s Alltrades Abbey questline prepared, you should have no trouble earning your classes. It is more difficult than first portion of the game, but it feels more balanced than it did in the PlayStation release. Take your time, get your characters to about level 15, visit the casino for a while to earn great items and you’ll be set.

Dragon Quest VII: Fragments of the Forgotten Past is now available for the Nintendo 3DS.





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