Many of you will have heard the terms “linear workflow” and “gamma correction”. It is a must for 3d rendering, especially interior visualisation because it fixes so many problems with render samples, light falloff and cuts post processing tasks in half. I am not going to go into depth about linear workflow and gamma correction as it can become a complex subject but to put it simply, this workflow will increase the fall off of your lights so that light travels further throughout your scene.Up until now, you are used to adding in extra lights and hitting a high multiplier value in order to get light to flood through your scene and eliminate dark areas. However, this can lead to incorrect burnt out areas. Gamma correction fixes this problem and allows you to reduce the amount of lights in your scene, which in turn reduces rendering times. Here are the settings you would need to change in order to set it up correctly, along with a small explanation of each step.
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By default, both Autodesk 3ds Max and Vray work in gamma 1.0 (linear space). In Autodesk 3ds Max preferences under enable gamma/lut correction, change the gamma to 2.2. Autodesk 3ds Max will now have an input gamma of 1.0 and an output gamma of 2.2 for standard viewing.Tick both affect colour selectors and affect material editorThis will drastically change the way you see your material editor and materials within the scene, this is how it should be at gamma 2.2. It will take a while to get used to but it is a necessary step for a linear workflow.Leave input and output gamma at 1.0Changing this to anything else but 1.0 will just confuse matters. Keeping this at 1.0 means that your textures will always come in at 1.0 and go out at 1.0. The actual Gamma change to 2.2 will happen elsewhere. A simple explanation straight from the Autodesk 3ds Max help file explains why.“If you use bitmaps from multiple applications, and these different applications have different ideal Input Gamma values, then turn on gamma correction, but leave Input Gamma set to 1.0. Instead, for each bitmap you read, use the individual Select Bitmap Image File dialog to set the gamma value appropriate to the program that created the bitmap.”
In Vray colour mapping, set it to linear multiply and set gamma to 2.2. It is recommended to work in pure linear space and complete your gamma correcting in post production. Tick don’t affect colours (adaptation only). This will render out a darker version of your image. To see the actual result in gamma 2.2 space, click the sRGB button in the Vray frame buffer during or after rendering.Once the render is complete open it in your post processing application and adjust the gamma to 2.2. The advantage of doing it this way is that it allows the Vray image sampler to see a wider range of noise, resulting in a much cleaner render.Alternatively you can bake the gamma 2.2 in to the image by not ticking don’t affect colours (adaptation only). However, this could lead to problems when compositing render passes because the final composition may not match the RGB beauty pass due to it not being linear.
Do not tick linear workflow, it may seem like a magical linear workflow button but it is not. Instead it is a quick and brutal way of correcting Vray materials to match a linear workflow and the result can be less than desired.
When adding a texture map to the material editor, in the bitmap loader, manually change the gamma to 2.2. Although they work in gamma 1.0 (linear space), digital cameras apply a total curve which adjusts the gamma to 2.2 to make the image appear more pleasing to the eye. Unless you have advanced photography skills and you are working with RAW images, this is a helpful process for the average happy snapper. It means that, as you may have guessed, the texture map JPEG you took with your digital camera is already at gamma 2.2.You need to specify the texture map to be 2.2 gamma on entry otherwise the image will be at gamma 4.4 and over bright because you have already told Autodesk 3ds Max to be at gamma 2.2 for both colour selectors and the material editor in step 2. Please note HDRI maps, bump maps, displacement maps and normal maps do not need to be changed to gamma 2.2.
When working with linear images and gamma 2.2, the output is mathematically correct as opposed to just looking correct. In post processing, any adjustments will give predictable results and are much easier to manage. Linear images result in a much larger tonal range. To compensate, it is best to save out as a TIF file which is at least 16 bit colour. Saving out an 8bit file format may result in some colour banding because there is not enough tonal range. Never render out JPEGs because this file format is not designed for linear images and you will lose a lot of data when saving in this format initially.
This tutorial is written by James Cutler who is a creative consultant and founder of MintViz. MintViz is a creative consultancy that provides tutorials, tips and resources for the CG industry.
Gamma Recruitment is a limited time in-game Global Event. It includes new benefits and rewards for new Jem'Hadar/Vanguard characters known as Gamma Recruits that are created and complete the non-repeatable introductory mission “Turn the Tide” during the event, and additional rewards for their whole account.
- 4Rewards
- 4.1Gamma Recruit tasks and rewards
Availability[edit | edit source]
Gamma Recruitment was available for a limited time on the following dates:
PC:
- June 5th, 2018 - July 18th, 2018
- October 24th, 2019 - November 15th, 2019
Console:
- July 24th, 2018 - August 28th, 2018
- November 12th, 2019 - November 28th, 2019
Any Jem'Hadar/Vanguard character created and completed the non-repeatable introductory mission “Turn the Tide” during the Event will remain a Gamma Recruit indefinitely, allowing players to progress through objectives at their own pace, with certain benefits available for their whole account.
Mission Text[edit | edit source]
- Loriss (at the end of “Turn the Tide”):
- This meeting is classified.
- You are one of a special breed, chosen by the Founders for great things.
- To that end, we will supply you with special gear and training.
- Use this transponder to directly contact us on a secure channel.
- I expect regular reports, especially regarding unusual developments.
- And do remember - victory is life.
Features and benefits[edit | edit source]
- Gamma Recruits have a temporary bonus trait Gamma Recruit (during the event only) which awards Salvage for the player's entire team upon defeating enemies.
- Gamma Recruits will find out quickly that they have been selected to participate in a series of special operations. These will help to prepare for combating the Hur’q threat, and operating alongside new allies from the Alpha and Beta Quadrants. Their handlers within the Dominion will issue a special Transponder device, allowing a new UI element to be accessed which will display these additional objectives.
- This is represented by the Gamma Recruit Window, a new UI element in the mission tracker. This UI is accessible to Gamma Recruits by using the [Dominion Transponder] that they obtain at the end the non-repeatable introductory mission “Turn the Tide” during the event.
- Unlike previous Recruitment events, there are no weekly server-side goals to pursue as Gamma Recruits during the event window.
- On the first occasion only of this event all accounts received an extra Character Slot with the launch of Victory is Life.
Rewards[edit | edit source]
- Completion of Gamma Recruit goals provides certain rewards for all level 20+ characters on an account. Once the Gamma Recruit character has reached level 65+ and accumulated 20+ hours of play time, account-wide rewards can be claimed by visiting the Temporal agent at each faction's social hub:
- Philip Crey at Earth Spacedock.
- Commander Q'on in First City.
- Subcommander Kail at the Romulan Flotilla.
Gamma Recruit tasks and rewards[edit | edit source]
Rank[edit | edit source]
Complete missions to rank up your captain. Note that while Mark rewards receive a bonus from Bonus Mark Pools, they do not receive bonuses from Bonus Mark events.
Rank | Gamma Recruit Reward | Account Reward |
---|---|---|
Reach Level 65 | Energy Credits (1,000,000), Reputation Dilithium (5,000), Expertise (25,000), and 250 of any Reputation Mark | 200 of any Reputation Mark |
Complete a Queue | 50 of any Reputation Mark | 10 of any Reputation Mark |
Complete an Advanced Queue | Moderate amount of expertise and 100 of any Reputation Mark | 50 of any Reputation Mark |
Complete 25 Queues | Large amount of expertise (25,000), Energy Credits (1,000,000), Reputation Dilithium (5,000), and 250 of any Reputation Mark | 200 of any Reputation Mark |
Complete 100 Queues | Very large amount of expertise (100,000), large amount of Energy Credits (5,000,000), 10,000 Reputation Dilithium Vouchers, and 500 of any Reputation Mark | 500 of any Reputation Mark |
Specializations[edit | edit source]
Develop your Specializations.
Specializations | Gamma Recruit Reward | Account Reward |
---|---|---|
Spend One Specialization Point | Large Experience Bonus and one Recruitment Tech Upgrade | N/A |
Spend Five Specialization Points | Very Large Experience Bonus and one Recruitment Tech Upgrade | N/A |
Spend 15 Specialization Points | Three Recruitment Tech Upgrades | N/A |
Spend 30 Specialization Points | Three Recruitment Tech Upgrades | N/A |
Spend 90 Specialization Points | Three Recruitment tech upgrades and Improved versions of Trait: Demolition Teams, Trait: Unconventional Tactics, and Trait: Arrest | Improved Secondary Starship Trait Unlock |
R&D[edit | edit source]
Perform Research & Development.
R&D | Gamma Recruit Reward | Account Reward |
---|---|---|
Reach level 1 in any R&D school | Five Common R&D Duty Officers bound to character | A collection of R&D materials |
Reach level 5 in any R&D school | Five Uncommon R&D Duty Officers bound to character | A moderate collection of R&D materials |
Reach level 10 in any R&D school | Set one R&D School to level 10 or Large Crafting XP Bonus Pool | A large collection of R&D materials and 1 R&D XP Bonus Pool |
Reach level 15 in any R&D school | Very Rare Aegis R&D Specialist Duty Officer (Elder Jitat'talor) and Large Crafting XP Bonus Pool | A very large collection of R&D materials and 1 R&D XP Bonus Pool |
Upgrade an item to Mk XV | Three [Enhanced Universal Tech Upgrade] | N/A |
Re-engineer a Mk XV item | Large Pack of Salvage (10,000x Salvage) | One Extra Large Bonus Salvage Pool |
Admiralty[edit | edit source]
Complete Admiralty campaigns.
Admiralty | Gamma Recruit Reward | Account Reward |
---|---|---|
Reach level 1 in One Admiralty Campaign | 10x random one-time use Admiralty Ships and 5x Admiralty Assignment Pass Tokens | N/A |
Reach level 5 in One Admiralty Campaign | 10x random one-time use Admiralty Ships and 5x Admiralty Assignment Pass Tokens | N/A |
Reach level 10 in One Admiralty Campaign | 10x random one-time use Admiralty Ships, 10x Admiralty Assignment Pass Tokens and some Dilithium | N/A |
Reach level 10 in Two Admiralty Campaign | 10x random one-time use Admiralty Ships, 10x Admiralty Assignment Pass Tokens and some Dilithium | N/A |
Reach level 10 in Three Admiralty Campaign | 10x random one-time use Admiralty Ships, 10x Admiralty Assignment Pass Tokens, Odo's Flagship Admiralty Card, and additional Admiralty slot and some Dilithium | Odo's Flagship Admiralty Card, and additional Admiralty slot |
Reputation Progress[edit | edit source]
Extra Slot Voordeur Gamma Belgie
Develop your Reputations.
Reputation Progress | Gamma Recruit Reward | Account Reward |
---|---|---|
Progress a Reputation to Tier 1 | Choice of 100 Reputation Marks. Choice of 2 Elite Marks, 2,500 Reputation Project Dilithium Vouchers and 250,000 | N/A |
Progress a Reputation to Tier 3 | Choice of 200 Reputation Marks. Choice of 3 Elite Marks, 5,000 Reputation Project Dilithium Vouchers and 500,000 | N/A |
Progress a Reputation to Tier 5 | Choice of 400 Reputation Marks. Choice of 4 Elite Marks, 10,000 Reputation Project Dilithium Vouchers and 1,000,000 | N/A |
Progress All Current Reputations to Tier 5 | Choice of 800 Reputation Marks. Choice of 10 Elite Marks, 30,000 Reputation Project Dilithium Vouchers and 5,000,000, and the title 'Fortune Favors The Bold' | Choice of 500 Reputation Marks. Choice of 8 Elite Marks, 20,000 Reputation Project Dilithium Vouchers and 2,000,000 |
Duty Officer Commendations[edit | edit source]
Achieve Commendation ranks with Duty Officers.
Duty Officer Commendations | Gamma Recruit Reward | Account Reward |
---|---|---|
Commendation Rank 1 in One Commendation Category | 15x random Common Gamma Quadrant Duty Officers | N/A |
Commendation Rank 2 in Two Commendation Categories | 10x random Uncommon Gamma Quadrant Duty Officers | N/A |
Commendation Rank 3 in Three Commendation Categories | 5x random Rare Gamma Quadrant Duty Officers | N/A |
Commendation Rank 4 in Four Commendation Categories | 5x random Very Rare Gamma Quadrant Duty Officers | N/A |
Commendation Rank 4 in Six Commendation Categories | 1x Epic Gamma Quadrant Duty Officer (Elder Malik'itan) |
Fleet[edit | edit source]
Join other captains in a Fleet for additional bonuses.
Fleet | Gamma Recruit Reward | Account Reward |
---|---|---|
Join a Fleet and accumulate 20+ hours of play time | 500 , 50,000 Fleet-Only Dilithium and 100 of each Holding Commodity | 50 and 5,000 Fleet-Only Dilithium |
Earn 100,000 | 600 , 60,000 Fleet-Only Dilithium and 200 of each Holding Commodity | 75 and 7,500 Fleet-Only Dilithium |
Earn 500,000 | 700 , 70,000 Fleet-Only Dilithium and 300 of each Holding Commodity | 100 and 10,000 Fleet-Only Dilithium |
Episodes[edit | edit source]
Learn Information
Extra Slot Voordeur Gamma Van
Mission | Learn Information from Dukan'Rex | Gamma Recruit Reward | Account Reward |
---|---|---|---|
“Storm Clouds Gather” | Hear the opinions of the Elder First during the events of “Storm Clouds Gather” (end of mission during 'Havoc' portion, after Odo dialogue) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“Armistice” | Hear the opinions of the Elder First during the events of “Armistice” (during last space portion in Olt System) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“The Search” | Hear the opinions of the Elder First during the events of “The Search” (while aboard Odo's flagship) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“Doomed to Repeat” | Hear the opinions of the Elder First during the events of “Doomed to Repeat” (Misleading, unlocks after mission completion. Progress still tied to talking to Dukan'Rex after listening to 6 of the Female Changeling's logs) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“Quark's Lucky Seven” | Hear the opinions of the Elder First during the events of “Quark's Lucky Seven” (misleading, occurs after mission completion) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“Tenebris Torquent” | Hear the opinions of the Elder First during the events of “Tenebris Torquent” (at the end of the mission, before warp out) | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
“Home” | Complete the episode “Home” | 50 of any Reputation Mark, 50,000 Energy Credits, 2,000 Dilithium Ore | N/A |
Accolade[edit | edit source]
Icon | Name | Description | Requirement | Points |
---|---|---|---|---|
Gamma Recruit | Advance the goals of the Founders and earn your life through victory. | Complete the “Turn the Tide” with Jem'Hadar during the Gamma Recruitment event. | 0 |
Notes[edit | edit source]
Extra Slot Voordeur Gamma Heist Op Den Berg
- Similar to the previous Temporal Agent Recruitment event, only new Jem'Hadar and Jem'Hadar Vanguard characters that complete that are created and complete the non-repeatable introductory mission “Turn the Tide” during the event are eligible to be Gamma Recruits (however as described above - once a Gamma Recruit character is created, certain rewards will be available for their entire account).